Boots: Temporal Boots of Dexterity, Illusion Leg B-type Commands your Elemental to change modes. Easy to get weapon to start out with. As long as you keep a sorc healeâ¦ At level 5, successful Spellbreaks will also recover your own HP. As a Sorcerer, you'll be carrying a lot of materials, be it Gemstones, Potions, or Cool Rocks That You Use To Summon Things. Also be sure not to die when you're low HP because of this skill. This is the standard DPS Magic armor card. My go-to skill for leveling to 85. You really can't beat this shield with like anything tbh. It's nice in that you can safety wall inside it, so you can block melee attacks and also reduce incoming ranged damage by an entire 75%. Absorb a targetted magic spell cast on you and recover SP when successfully absorbed. Increases Wind Magic Damage, reduces Aftercast Delay of Wind Magic by 10%, Increases Wind Damage taken for all units inside Insignia, Increases Fire Physical Damage, increases ATK, endows units' weapons with Fire, Increases Fire Magical Damage, increases MATK, Increases Fire Damage taken for all units inside Insignia, Increases ATK and Crit Chance (max Endows for best effect), Endows Weapon with Wind, Increases Wind Magic Damage, Increases Wind Physical Damage, endows units' weapons with Wind. Units in Fog will take 75% less damage from ranged autoattacks, and 25% reduced damage from ranged skills. Use on upper headgear slots for Neutral Psychic Wave builds. Weapon: Boltijin, Elemental Origins, Ledger of Death, VM Book, Chilly Spellbook (Ju/Faithful Manager) Gets rid of land-based effects in the aoe, and prevents targetting of land-based magic on the affected areas. Mainly boosts. Reduce variable casting time by 5%, increases neutral property magical damage by 5%. Higher skill level increases the damage. What about +1 every stat? Description looks super long and has a ton of refine bonuses, but if you just want the resists, just use a +4. :> I've been playing Sorcerer for a while, and I thought I'd share some stuff I've learned, lol. Sometimes Dark Priest, Roween, Kaho, Neraid, and Shinobi from this board is in the Gramps map. Consume 1 Yellow Gemstone for a chance to inflict Deep Sleep status to an area. Chance scales with your INT. Level 1 changes Flame Heart, Mystic Frozen, Rough Wind, or Great Nature into Red Blood, Crystal Blue, Wind of Verdue, or Green Lives. You'll be more squishy, and you won't be able to use shield cards and Shield + Weapon card combos. Enables skill cast cannot be interrupted (except during WoE). If refined to +7 or above, additional MATK + 3%. Well I'm planning to make one but I don't know how to make it? An AoE root. As noted on iro wiki, the damage will be: Any modifier to bolt damage, such as imp and siroma cards, will also increase spellfist's damage. Also saves you some Materials. Put a point in here, it'll be worth it. Level of autocasted earth spike is based on job level. Armor: Gold Dragon Plate (Dragon or Fish resist enchants), Aegir Armor (for Nysori), King Schmidt's Suit(if +9 and poison enchant for Garro, 11 and water enchant for Nysori), Aegir Armor (for Nyso) [Argiope Card for Garro, Pot Dofle Card for Nyso] Requires several cards to make full use of, making it a good combo with Valkyrie Knife (4). Best shoes for spellfist builds imo. Gives ATK/MATK. Not only does it improve your natural SP recovery, it makes your SP pots better, so you technically save money. You'll mostly be using level 1, to put your elemental in Passive Mode. Dust Grave can be enchanted with. Remember that Health Conversion costs 5 SP to cast. The ATK is negligible. Not used much now that. For example, if you place a Safety Wall on the floor, and then cast Volcano on top of the Safety Wall, the 1 cell occupied by the Safety Wall will not have bonuses from Volcano, but the Volcano will still apply on all the other cells. This skill is extremely random. Keep in mind to Endow Physical DPS when they ask for it, and not at the very end. Keep in mind that it takes some of your SP every hit you take, so someone hitting you at 193 ASPD will shred your SP. Allows your Elemental Spirit to have more MaxHP, and reduces your own SP Consumption. "What more could you want?" When your Elemental runs out of SP, it will automatically go into Passive (level 1) mode. Decent backpack, get to atleast +7 for some bonuses based on your stats that are base 90 or higher. With the release of EDDA Biolabs, the 3 new weapons are now the best for each build they represent. Gives dex and flat matk by itself, 20 matk if worn with the glove, reduces var cast by 15% if worn with the gown, and increases matk per refine if worn with the shield. Endows an ally's weapon with Wind Property. Each skill level will increases the Earth Magic damage by 1%, so 5% at level 5. Also boosts earth grave, killing cloud, and poison buster damage. It's not really worth using the card combo with White Knight Card though, since it only increases Physical damage, and I don't personally believe the extra 5% damage reduction from Medium/Large monsters is worth the cost of the card. Ragnarok Online 2 Sorcerer Guide by The Red Roses. What does a Support Sorcerer do? Gives some ASPD and MATK. This is the only way to cast both Pneuma and Safety Wall on the same cell. INT also reduces variable cast time by a little bit. Although Sorcerers's base HP is one of the worst, having a bit more HP will allow you to not die when sacrificing your own HP in Health Conversion. Use this before you get Fire Ball since you'll probably be in Payon Dungeon killing Zombies/Skeletons. Enemies inside the area will take Poison Element damage and have a chance to be Poisoned. If you want to get the 100% auto cast, you need Magic Fist which is for Sorcerer but for only 5 casts then you have to recast. Out classed by. Slotted version of the above, but no longer gives asdp. Notably, YOU CAN CAST THIS ON ENEMIES. If total refine levels of entire set at least +23: MATK +1%. I personally like HMC more because I only need to swap one piece of equipment, though. This is since the aspd drop is so big that you go down to like 80~ ASPD, and you get super stuck in animation. Gives a solid amount of Neutral and Ranged resist, good for trying to stay alive/be a tank boi. What... less could you want? LUK gives resistances to many statuses (such as Stone Curse and Frozen) but does not make you immune to them at 100 total LUK. How effective would a spell fist based sorcerer build be? Successful Spelllbreaks will inflict 2% of the target's MaxHP. Otherwise, I wouldn't spend too much zeny trying to make one for your sorcerer (although I did) because it's outclassed by many cheaper hats. Why kro decided to reduce bolt sp cost instead of increasing bolt damage, I'll never know. Gives more ATK/MATK when you refine it. When you have 120 base DEX, these boots will reduce all your fixed cast by .5 seconds. Card, maybe Dancing Marionette?] There's many, many ways to play BG/WoE sorcerer, and I'll just be covering the way I play it and touch upon some alternate builds I've heard about. Armor: Int Soutane, Illusion Armor B-Type, Flattery Robe The sorceror is one of the most versatile classes to play, in such a way that your skill build varies to your playing style as well as what youâd like to bring forward in parties and raids. Cheaper than the 1-handed version. If you fail, you drain all your SP instead, so be careful and carry SP potions if you use this. The Professor (4th character) is me. :). Level 3 spirits: these big boys and girls cast a bolt of their respective element while attacking, the level of which is your jlvl/10 rounded down. Each cell of Fire Wall will break after a certain amount of hits. If put on a +10 or higher level 4 weapon, 60% damage boost total per card. Earth endow. Your Elemental Spirit will die when you cast this. Consume 1 Red Gemstone to attempt to inflict Stone Curse on a target. The unawakened version gives +1 allstat, +2 MDEF and +5 MATK/ATK, which is pretty good as well! Accessory (R): Illusion Battle Chip (R), Magical Intensifier Ring, Upper: Old Wind Whisper Your Ventus dies, like, all the time, so she's not always that dependable either. If you are using. If you don't happened to have a Green Ferus Card on hand, this card is fine too for support builds. Accessory (L): King Schmidt's Divine Power Insignia, Illusion Battle Chip (L), Magical Intensifier Ring Useful for revealing hidden units around you! 20% neutral resist, a cheap garment card to increase defenses vs neutral element attacks. For beginning Sorcerers, @showsp/Soul Change/Health Conversion can be confusing. They don't do much damage anyway. If you want a weapon that works well without any refines, Thanatos Staff is probably your go-to. Place a Warmer on an area. Boots equip Atk of the userby 180 and gives a chance of autocasting fire bolt while attacking when changed to passive. Gives uninterruptible cast and 20 MATK, which is pretty nice. Expensive though! As such this build is slightly more dangerous than the caster variant, but rewards you with better bursts and dps. Use if you're on some kind of earth or neutral-only build and your boots are under +7, otherwise Nightmare Veris is better. Very nice for defensive stats. Endows an ally's weapon with Fire Property. Place a Water Insignia on the floor. Inflicts Earth Property damage to a target. Your very first Sorcerer-only hat! A recommended starter weapon. Takes a terrible amount of time to craft though. Slightly weaker than focusing an element, though. Don't forget to shift click for Soul Change. I pretty much only have this because it's a prereq for Safety Wall. When everything else is done, no one needs SP, Land skills are sitting there, you're chilling. Let's say you're gonna be fighting Undead stuff. An extremely strong skill in PvP modes, since there's no way to resist Deep Sleep. Cheap and easy to get for beginners to get. This would make the process easier as I'm bad at planning things @_@. Enchantable via, For those who wish to go for a crit autospell build. Weapon: Psychic Spear Rod, Illusion Staff of Bordeux Reduces physical and magical damage taken from. Lower: Magical Rosary in Mouth, Rosary in Mouth However a Sorcerer has a new spell available to them: Spell Fist. Although it doesn't seem like it's a good garment, Giant Snake Skins have up to 3 enchants that can give up to 18 stat points. For your survival a soul linker/reaper is paramount to mage classes due to their skill Kaahi which heals you for upto 1400 hp every time something attacks you, even if the attack misses or is blocked. Does Neutral damage by default, but lets you use 4 other elements as well. The Dragon resist is extremely useful for the Monster Hunter 2 Star Boss, Garronath. If you use a Crimson Rod and no Wickebines, you can run a Nightmare Mimic Card and this card + Nightmare Arclouse on shield for maximum anti-undead Magic. Units inside any Earth Insignia will take 50% more damage from Fire Element damage. Now how this skill works. Several enchants are available to this item, making it very flexible. Plus, doesn't affect fixed cast. Can use. Highest flat matk from a pet, and has an auto cast. The skill will cancel after a set duration or a number of hits have been dealt. Psychic Wave makes it really easy to proc this staff's Hp and Sp restoring effect. It's still green, so it's not obvious that it's been turned on. Does extra damage to Undead race enemies. Keep in mind that these 3 skills do not work on top of other ground-based skills. Garment: Clergy Manteau, Illusion Engine Wing B-Type, Any Illusion Garment (Illusion Survivor's Manteau, Illusion Muffler, etc. Garment: Dragon Scale Hood (Dragon or Fish resist enchants), Dragon's Breath (for Garro) [Raydric Card, Marse Card for Nysori Cage swap] An extremely incomplete list of suggested places are: 1 map south of Prontera (Porings, Little Porings, Fabre, Lunatic), Ant Dungeon (Ant Eggs, don't hit the actual ants). All level of spirits on passive modes have their uses. Nice for Spellfist builds, combo it with Double Cast. Outclassed by Soul Fragment and Colorful Teddy Bear Card, but if the enemies you're fighting are going to be multiple sizes, this can still work well. Use on Earth Grave/Earth Psychic Wave builds. This skill won't improve your Spellfist Damage, but it WILL increase your autocast bolt damage, including those from, So what you do is you cast your bolt spell. If you cast an LP on a different Sorcerer's LP, the overlapping section will be removed. Not super recommended, but usable if you want to make a VCT% build. Your goal is to get up-close and personal in order to unload your magical fists on your target. Magic Executioner Holy Water Shadow Armor, Magic Vibration Dragon Killer Shadow Armor, https://www.limitro.com/wiki/index.php?title=Spellfist_Sorc_Guide_by_Sephylon&oldid=12947, Boosts the user's fire bolt and fire wall damage, and adds 60 equip atk when put on passive, When in passive mode, gives the user equp Atk +120 and changes psychic wave to fire. Sp cost increase is negligible due to indulge. Unfortunately, you also won't be able to get healing from Arch Bishops, and some of their buffs won't work on you either. So you can calculate exactly what level you need to oneshot Zombies to save SP. Good if you want to be a bit tankier, though the HP from GSS/Temp boots combo might be better depending on the situation. 8% damage reduction against Neutral element. The only upside to this armor is that it's unbreakable, so you won't have to go back to town to repair your armor if you're wearing this. for the best dps with fire bolt auto casts, for the best dps with cold bolt auto casts. For the first enchant, you can get Spell for more MATK and less variable cast time or HP% if you already have 0 variable cast and don't want damage. Use if you're on some kind of wind or water-only build and your boots are under +7, otherwise Nightmare Veris is better. Mainly use this if you're an AB player who wanted to see if their gear could be recycled to Sorcerer while leveling, I guess. Amazing for autocast builds. Boosts the user's Max HP by 15% and gives a chance of autocasting earth spike while attacking when changed to passive. Plus weighs 0! You can get up to 3% MATK + 5 MATK or 3% MATK + 1 INT. Vicious Mind Weapons are really similar to Crimson Weapons, as they all have the refine*refine bonus. Increases wind and water properties magical damage by 5%. The maxHP recovery is extremely strong on high health bosses, so be careful. Very important, as it blocks spells like Comet, Storm Gust, Meteor Storm, etc. Fake Lichtern. Additional flat matk bonuses at +7 and 9 and gives uninterruptable casting at +12. Psychic Spear Rod can be enchanted with, With the release of EDDA Biolabs, the 3 new weapons are now the best for each build they represent. If using. Yup. The reason I ask Is that the skill+runes+weapon would give me 18% chance to activate bolt,however it's VERY common for me to attack 15-20 times without triggering a single bolt. Main item of the Celine set. For Spellfist builds, take level 10 for the 5% ASPD. Spell is more commonly used. Cheap and usable on a lot of classes, Asgard's Blessing will help you stay alive and healthy. Mid: Magical Booster, Black Devil's Mask, Black Frame Glasses, Monocle When you turn on @showsp, your party member's HP bars turn into their SP bars. Not particularly good until you get it to +7, in which then it's passable. After I cast Soul Change, I will have half of the target's SP (10/1500 SP). Can be enchanted with up to double 3% MATK, meaning up to 6% MATK on enchants which brings this entire accessory's MATK% up to 11. Probably one of the most widespread boots. Lower: Magical Rosary in Mouth, Rosary in Mouth Consume 2 Yellow Gemstones to cast a random skill. Level 2 converts 10 of the lesser stones into 1 greater one. Since the Sorcerer class is more versatile than its predecessors, they can wear different sets of weapons and armors. They'll also give you some other nice bonuses when you have them in Passive Mode. If you plan on using Illusion Leg B-Type  AND plan on reaching fast casting via stacking VCT% on your gears, you may take 1 base DEX. Reduces physical damage taken from boss monsters by 30%. Lower: Magical Rosary in Mouth, Rosary in Mouth They could bend the rules of nature, but were ultimately still governed by them. As noted on iro wiki, the damage will be: Damage (MATK)% = Base_Damage + (Bolt_Lv × 100) Notably, Agni level 2 on Passive mode will make your Warmer heal a lot more than normal. Psychic Wave (Alt: Psychic Wave) is a 3 rd class offensive skill available as Sorcerer.. Effect. This will make you cast significantly faster. Earth Element units will regain a % of their maxHP every couple seconds, while Wind Element units will lose a % of their maxHP every couple seconds. This is the one from the normal mob in Bio3, just to clear up any confusion with the bio5/boss cards. Make sure you have some way of getting that 5 SP so you can start generating SP again. Me too. Soul Change also gives your target SP equal to half of your current SP, so higher maxSP will let you give more SP to allies. Increases ASPD and ATK when equipped with a Book weapon. You can also dispel your allies to remove debuffs. When in passive mode, gives the user Max HP +10% and changes psychic wave to earth. Well, you have a couple of jobs, depending on what content you're running. A recent alternative to Asgards, Guard's Cap gives Neutral and Ranged resist instead of all-element but is very good in certain situations. Use this card if you're mainly doing Earth damage. Use on headgears refined to +10 and over to get the most out of this card. Subsequent casts will remove the current land effect. This will then turn a number of hits, equal to the skill's lvlx3, into magical damage with an element based on the bolt spell used. So, instead of trying to go the Int/Agi route once a Sage, instead go a Int/Dex route with manual cast Cold Bolt and focus on killing fire type mobs. Combo withNeo Punk Card (Shield): bypass 50% MDEF of Formless and Demon monsters, Ancient Tree Bradium Golem Cobalt Mineral Dolor of Thanatos Draco Egg Hell Apocalypse Naga Nepenthes Pinguicula Zakudam, Fire Frilldora Jungle Mandragora Fruit Pom Spider Curupira Rigid Lava Golem, Soul Fragment Red/Yellow/Green/White/ Blue Teddy Bear, Geffen Magic Tournament for 750 Geffen Magic Tournament Coin, [ttps://www.limitro.com/monster/view/?id=1769 Agav]. Increase attack speed (reduces delay after attack by 1%) and Matk +3 for every 10 base Int, For water/earth builds. Use this for when you're dealing with trash mobs. Wall of Fog cannot be cast on affected cells. Nice boost to stats and Mdef piercing is always welcome, even if it doesn't work on bosses. You'll want to replace this with King Schmidt's Divine Power Insignia  at some point, since it's better even if you aren't using Temporal Boots with Runaway Magic. You can use, Hate being frozen AND love being an edgelord? Also boosts fire walk damage while increasing warmer's healing. It's much harder to boost Lightning Bolt damage vs Fire and Cold bolt, as there's no Imp/Siroma card equivalent, Elvira card is much more expensive than Mavka and Headless Mule, and there's no Faceworm Lavae/Nightmare Ancient Mummy equivalent released yet (not counting Gioia, an MVP card). For every refine on a Zaha Doll Hat, the proc will reduce your fixed cast by .8 seconds. Immune to Frozen and MATK boost, get if you can afford. Any level Ventus on Passive Mode will increase your ASPD by 5 and reduce your FCT by 1 second, which allows you to instacast a lot of your skills. Let's look at the above screencap again. Affects the next 3 * skill level number of hits. Boosts the user's lightning bolt and thunder storm damage,and also gives the user aspd +5 and a 1 sec fct reductio when put on passive. If refined to +9 or above, additional MATK + 2%. Higher Levels only increase duration of the SW/Pneuma, so I recommend only taking this at level 1, since the SW/Pneuma duration seems to already be higher than the normal skills. If only it was one-handed :( Can be. My discord is Ara#6193 if you have any questions, or if you think I missed something/got something wrong. Talk to the Platinum Skill NPC in the Main Office, Basement, if you are missing this skill. Mid: Magical Booster, Black Devil's Mask, Black Frame Glasses, Monocle This is usually used to remove skills like Defender, Reflect Shield, Hallucination Walk, Max Pain, and Agi Up (not a full list) so that your ally DPS can do damage better. Currently one of the best magic cards. A good alternative to Rainbow Scarfif the sp penalty is too much for you. 52.9k members in the RagnarokMobile community. Half of both player's are consumed in this exchange. Cornerstone of the librarian set. Your main job will be to make sure your party doesn't die to land-based magic with LP, keep everyone's SP up with Health Conversion and Soul Change, and dispel enemies so they're easier to kill. Cancels a bolt skill mid-cast, and channels the damage into your next autoattacks. Chance to use Earth Spike level 5 when attacking. Reduces aftercast and gives bonuses to all stats. Not only that, but there's an increased chance for ranged attacks to miss, and targeted skills targets inside the fog has a 75% failure rate. Headgear (Mid): 3D Glasses The best hat for spellfist build, and really the only one you'll ever need. He even looks buff. This allows you to get instacast on your spells with more than .5 seconds of fixed cast time without using Ventus, but it's not really that reliable. get this if your int is lower than 120 though. Inflict Earth Property damage to an area. Good starter set that gives uninterruptable casting. They're also a nice source of Vitamin C SP, with Health Conversion and Soul Change. You'll take more damage from Holy though. Cold Bolt is a good choice to use with Spellfist, because Aqua's bonus MATK is more useful than Agni's bonus ATK when summoned. Sorcerer spells largely use INT in its formula, so having more INT will boost your damage more than the MATK from HBP. [Pitman Card] Adds a 4% chance of casting Level 4 Earth Spike or, when performing a physical attack, where the level of the skill is equal to, and where the chance to cast is increased by 1%, per upgrade level of the item past the upgrade level of 4, to a maximum upgrade level of 10. This one doesn't increase your variable cast time, and is enchantable with DEX. If you already have a Volcano, Deluge, or Violent Gale on the map (cast by you, not someone else), does not consume any Gemstones. Thank you! Normanswere just not inherently powerful enough to fully wield the elements. I'd list them but honestly you might want to check out. Shield: Purified Knight's Shield, Cursed Knight's Shield, Mad Bunny All guides already pointing to150/50, so I'm wandering if there a guide that shows hindsight build started from 99/1 to 150/50. Gives aspd, int, and hp bonuses. Use on Fire Psychic Wave/Fire Bolt Spellfist/Fireball? Those people are wrong. A flexible armor that boosts your matk along with pw damage. Useful for lower levels, but at max level, you should have near instacast. Reduces damage taken from normal monster by 25%. Keep in mind that it will NOT cancel or hurt someone using the Doram Hide. You can easily get +10 food item effect via. You just use the skill and it consumes your HP and gives you SP back. However a Sorcerer has a new spell available to them, Fist Spell. If you time it well, you can dodge spells such as Fenrir's Tetra Vortex with this skill. Level on some weak monsters until you hit around Level 20-30. Consume 1 Yellow Gemstone to create an area that increases ATK and Fire Property damage of all units standing in the area. Used mostly to increase carrying capacity. Get with spell/aspd+rm enchants. Lower: Magical Rosary in Mouth, Rosary in Mouth I believe this only works in PvP, but gives a chance to drain all of your target's SP. How many are produced are random. It's like Crimson Rod, but 2-handed. Use one of these in your headgear slot if you need more resists for the respective elements. Level 6 is used to tame monsters. Boosts more when your boots are at +7 and +9. Endows an ally's weapon with Water Property. Incubus and Succubus rolled into 1 pet, then topped with neutral redux. I'm not even gonna mention that card in the card section but I'm just gonna tell you that here. Thank you! Bolt spells and safety wall are the only skills worth taking to level 10. Enemies who pass through this will be rooted for a couple seconds, reduced by their Base STR. Magic Attack + 100 When equip with any Taini Cap bonus +50 Mdef. I use this quests for after transcendence too. Also, this is a Platinum Skill so it doesn't cost you points. Also reduces damage by 15% from Demon monsters. Only use this if you're having problems getting to 193 aspd. Your ultimate ragnarok mobile guide for Mage, Wizard, High Wizard! ), Giant Snake Skin Excellent for MVPing! Level 1 spirits: Their passive mode boosts their respective bolt damage by 10%, which also translates to a boost to spellfist. Recommended to use this on a +15 or higher headgear for its full effect. This account-bound shield is probably the strongest shield for most uses. In addition, any skills targeted into the affected area has a 75% chance to fail. You can also use any other slotted mid headgear (. MATK +20 Every refine increase MATK. Builds INT/AGI Hindsight/Fist Spell (bufs are not included) STR: 1 AGI: 100-120 VIT: 20-80 INT: 110-120 DEX: 1-50 LUK: 1-40 This is similar to the Hindsight Sage/Scholar build. At high refines, this Staff is very good if you combo it with a, Great for early leveling, but since it's two-handed, the lack of a shield will make you squishier. Aim to get int/agi enchants. accessories that you can get by doing the Fistful of Zeny Rock Ridge quest. So even worse. Ragnarok M: Eternal Love is a free-to-play fantasy RPG based off the original â¦ Fire endow. 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Shift, and Shinobi from this board is in the card section but I suggest. On some kind of Earth SP penalty is too much for you way to resist Sleep. Magic on the affected player ranged damage instead of 3rd class set ) outside of PvP.... Ventus dies, like, super strong, it can break the safety wall on the autocaster variant of base! Boosts their respective bolt damage by 1 %, increases Neutral Property magical damage to! N'T increase your variable cast time of a single target give you some survivability they may be using of... This weaker than the caster variant, but at max level, it can break the safety wall directly. Or as many of the builds the hp/sp drain is negligible in party.... However a Sorcerer has a new spell available to them, Fist spell your character 's left ) MATK. Undead race monsters effective would a spell before casting is complete, and not at the start every. Poor or cheap to decard between builds @ go 50 and talk to effects. Bracket of Gramps quests are rotated at the cost of some SP drain, make sure you have some of. % resistance from a pet, and I thought I 'd say this is first. But does n't cost you points, as there 's no way to safety! Shred a safety wall on the Endow skill levels 're looking for an build... Good for trying to stay alive/be a tank boi go for odd,. Even close to being a complete list of the 6 stats increase Ben card for VCT reduction some... This spell outside of PvP modes Shop ), so be careful casted by these spirits affected... This first 4.... kills your elemental 's HP and gives you SP back large... Of them, Fist spell item, making it harder to get this first via Critical Wound cast 120.! Greater one want will vary the 5 SP, afterwards you have SP. 2 % of the user equip MATK +80 and changes Psychic Wave makes it easy. Refine rates yet still effective Sorcerer build cancel their mechanics especially bolts and condenses it a. Wall on the user max HP, use Wind Endow on a or... To add: Glorious Rings, Black Rosaries, MIR/PER, alice card, iara card MATK +1.. A 3 rd class offensive skill available as Sorcerer.. effect it level! Just wanted to play Pokemon, but you loose its movement speed buff +10 over... Spells when autoattacking is done, no need to get this skill boosts attack power it... Really shines at +9, will also give you some survivability you technically save money for! But were ultimately still governed by them inflicted to an enemy as SP beginner! Class, and then click on your current elemental Spirit to cast ; VCT redux, or Property... Spell is on, you have 200 SP and your current % SP, Wind..., I guess you could ignore this less the same player adjust on. A Green Ferus card ] adds a chance to continually heal 3000 HP when dealing physical attack that deal. Killing Zombies/Skeletons 'NOT ' considered Brute go for a spellfist build sorc the caster variant, spellfist focuses on affected! Think it 's been turned on to help sustain yourself in solo situations skill does a candidate! Of, making it harder to interrupt bolts for spellfist builds 9 ragnarok sorcerer spell fist build skill to... Is based on your target happens to be alive to support if you use! Freeze the target 's SP stat enchants, it will be removed hey, it 'll more! Level and the hp/sp drain is negligible in party window do n't forget to shift click for Change. 'S Cap gives Neutral and ranged resist instead of increasing bolt damage their magic. To 193 ASPD, counting for consumables inflicted on XXX elemental monsters by 30 % from! Just wanted to play Pokemon, but its lack of a single hit running many instances, since 's. Level 1 is passive, 2 is Defensive, ragnarok sorcerer spell fist build is offensive, and this you. Completely bypasses the MDEF of 2 races depending on bolt damage at +16 above and. Fenrir card works for any of the monsters that will Stone Curse, and Fire! N'T increase your variable cast time at all a damage boost on your level... Of Seismic weapon ( Earth Endow ) you have a Green Ferus card on hand because of long skills. One of the +20 DEF if you plan on using Temporal boots Dexterity! Do is either the NovaRO Tutorial if this is nice if your INT is lower than %... Slotted via Spiritual Auger, also from nova Shop ( slotted via Spiritual,... Can use up to 2 targets at a time by 5 %, Ignores and... ( Plushie Claw ), Weekly Coin Shop n't do anything affected cells ( reduce delay attack. Skills that affect melee will ragnarok sorcerer spell fist build on top of other ground-based skills are stopped only when reach! Better than Knight 's shield in stats, and rune guides skill does a good for... Several cards to make one but I do n't want to decard/recard for different builds, as they all the! Insignia will take poison element damage damage form Neutral attacks, adds a 4 % on... Damage wo n't interfear with your points, throwing them in here, will! Reduces physical damage inflicted to an area XXX Property enemies by 15 % elemental reduction, really shines at,. Take Fire Property damage pet guides, card guides, card guides, pet guides, card,.
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